If you like, you can hang around a bit and you'll see Weeder whipping out a watering can and watering her plots of plants.
Oh, the irony. Anyway, you should see the poor neglected plant. It's to the left of her shelter. Tap on it, and examine it to confirm it's the banana plant. Now, see the arrow next to the banana plant? Tap that to go to the next area and What do you have?
Ah, paradise! Just to let you know, this pool restores THE highest hygiene I've ever seen so far, so you might want to keep your map out and tap there for the quickest way to get to keep your hygiene up Check out the stone at the northern part of the screen, and you'll acquire the ability to make a grappling hook. Remember the anchor you got? Once you get the rope template refer to the FAQ section , you'll be able to craft a grappling hook, and yet again another area comes up.
That area, once you climb up, doesn't really have much to it. Just a coconut tree and a tuning fork. There's also a funny little stick there, and the description reads something involving a rescue team. Hmm, is that a hint? Head back to the crafting rock via map. Tap on it, and you'll see a funny looking halved coconut on a stick.
That, my friend, is your water carrier. Sea water doesn't work. Now go back to the banana plant and water it, doing so every day, until it finally yields and gives fruit. Shake the banana off the tree and hand it over to Ms. That's one quest done. Head over to Chef Butcher's area elaborated in the next section and finish his chilli and Peach Quest. Once you're done, go back to Ms. Weeder and offer help to her again. This time, she'll complain about her plants dying and needing a cure.
Oh, goodie, time to be Superman again. Trek back to Dr. Feelgood hopefully, you've kept up a good relationship and tap on her. Tap the option "Ask for help" and you'll explain to her what Ms. Weeder needs. Feelgood will then agree to help you out, but she needs some bugs. Crushed bugs. You should have most of them, but there's a slightly tricky coloured bug you need to get.
That's the blue bug. Smash them up to, and take it back Dr. Now she'll ask for three different fish: salmon, black carp and cowcod. The first two originate from the lake; the cowcod comes from the ocean. Once you've got them, head back to the doctor and give it all to her. She'll give you a green cure in return. Trek back to Ms. Weeder and give her the cure. You'll receive the shovel handle and the shovel head.
Go to the crafting block and craft a shovel. One thing I need to clarify here - the green cure for Ms. It's called Plant Nutrients, if my memory serves me correctly. It's different from the one that Dr. Feelgood has on offer the one in a green, round-bottomed flask , so bear that in mind, peoples! You need to complete another quest to get what she wants for another person. Instead, head to the far right of the screen and explore. There, you'll see another coconut tree and two bushes - one large and tall, and the other short and small.
Forage them both to find yams and vines. Vines are essential to make rope AND to craft your new shelter, so I suggest checking back on this area frequently to grab some new materials. Continue right to find a cave. Sparkly, isn't it? You'll see a skeleton wearing a pirate's hat.
Don't worry, it won't suddenly spring back to life and scare the crap out of you. Take it's pirate hat and if you want, feel free to converse with the guy. You'll gain social points for that, quite bizzarely. Pick up the mushrooms and continue right.
Past the cave with the skeleton, you'll find coconuts once again, and two withered plants, a pineapple plant and a rice plant respectively. Feel free to water them. You'll get tasty pineapple and be able to harvest rice once watered.
Trek next and get ready to continue to the next area On the bright side, you get the bridge and the rope template, which is also needed to make a grappling hook. You're done with this area for now. If you like and want to get on the game really quickly, you can grab two pieces of driftwood and make some rope with three vines. Head back to the broken bridge and tap "repair bridge". It'll bring up another menu.
Once you've done that you can now go across the bridge, and that'll lead you to the second island on the right of the screen. However, that area will be covered later on in the other section when suddenly, this island becomes essential for a quest. Weeder b Completed her banana quest c Obtained the water carrier d Found the pool which restores the highest hygiene e Found the cliff and obtained the grappling hook template f Found the broken bridge in the area right of the sparkly cave g Gotten the rope and the bridge template; the rope template is a question mark template, while the bridge can be reconstructed when you go back to the broken bridge; there should be an option "Repair Bridge".
Go to Dr. Feelgood and tap on the vine overgrowth and remove it with your hatchet. A new area should open up. Tap the arrow and head to the new area. By now, you should have enough material to craft youself a far superior shelter. Once you have the time, go back to your shelter and tap it, and select "Craft Shelter". It requires two dried overgrowths, vines and two driftwood.
Once you have all you need, you'll have the log shelter. Now this one fully restores your energy and comfort meter, and that's a good thing. First thing you'll see is another rocky outcrop. There's a withered avacado plant and a bird's nest. Water the avacado if you like and then collect an egg from the bird's nest. Feel sorry for the mother bird, but for some odd reason, the egg keeps respawning, around one egg per day.
Continue to the northern arrow and see a guy hopping up and down in front of a very pretty cherry blossom. Once you the player have stopped laughing, go to the guy and offer help. He'll want the peaches but he can't reach them. Now what has past experience taught us? We don't get fruit by hopping up and down like rabbits sorry to all rabbit fans here , we SHAKE them.
So do a demo to the chef and shake the peach tree. Give him a peach and he'll be ever so happy. Offer help again and this time he'll complain about the food being too bland. He wants some chilli peppers. So trek back to Ms Weeder using your survival guide, and you'll see a mysterious plant right next to her. That's the chilli plant. At this juncture, the "Offer Help" option should be available once again.
Now, I wonder how the plant got there? The red chilli plant grows up on its, own. After it's fully grown, forage it when you see red chillies on them. Feel free to water the raspberry plant too for some raspberries.
Take the chillies back to Chef Butcher and he'll rejoice and eat them. Yes, a fire pit. This one needs stones, a shovel and small sticks. The stones can be obtained by a digging or b picking up from the shore line. Now comes the tricky part. Head back to the chef once you have all the items and tap on his fireplace. You'll get "craft fire" and then you'll upgrade his fireplace. Once you've done that, light a fire and automatically he ends up next to you.
Offer help again and he starts to whinge about wanting to cook something on his new grill, the recipe including lime and sardines. You'll also obtain a chisel. Head to the next screen and you'll see a fallen trunk. This is the basis of a canoe. Remember the hammer handle from Dr. Well, trade in some pufferfish, a green bug, a jade bug and a fuschia bug and you'll get it.
The jade and fuschia bug, like the blue bug, can only be obtained once you squish all the present bugs in the rock. The pufferfish can be found in the bay you were washed up in the noon time, as in, when the sun is fully up. You can't miss it. It's got teeth snapping at the top of its head and is brown in colour.
The sardines are the smaller fishies, and they are tricky to spear, but in the end, you'll manage it. Your lime, however, comes a lot later as you need to grab some mangoes for Ms.
Weeder before you can actually trade with her - read as: "Finish all her quests". Once you have the hammer and the chisel, go to the trunk and make the canoe.
It drains a lot of your energy, so sleep between rounds, or you'll faint and chimps will carry you back and nick some of your stuff. Once you've finished you need to make it three times , sleep and go back to Ms. Time to get on with another task. Weeder it's getting a bit tedious, isn't it? Oh, god. Head back to your now finished craft if you haven't, refer to the above and tap on it to travel to a new area on in our Castaway world.
But before that, you can actually go and fill up your water carrier in preparation for your next major adventure Weeder on the mangoes. Uh, yeah. That's about it. Once you arrive, you can water the poor withered peach plant for some tasty and filling peaches. Once you're done with that, tap the arrow on the north and head upwards to the next area. Now where in geography did that manage to happen? But then, this is the Sims world we're talking about. Now, can you see the mango tree?
Not really. It took me a few tries to get to it. But that aside, tap around the area where you should be standing. At the veeery left of the screen, you should see a tree. Tap on it, and it brings up "Shake tree". Now that is a mango tree. Grab some of the fruit. You're not done yet. Take a look at the "Clothes" section of your survival guide. Tap on tops and check out your outfit. No wonder your Sim's sometimes bothered.
Okay, and maybe you're bored of the colour of your top. Swim in the lake, and dive around for fun if you like. Here, you'll get some pretty awesome items, like yellow slugs and broken bottles, which you'll need for the telescope. Continue north and tap on the north arrow yet again. You'll come out in an area with a completely wrecked and broken crashed plane. Seriously, that is scary. Wonder which unlucky soul ended up on this island? Pick up the metal pole that is shining on the floor in the dazzlingly blinding sunlight, and you'll get the template for the crowbar.
I suggest crafting the crow bar for later uses. Alright, now do you see the trunk with water filled in it? Tap on it, and take your time is scrubbing your Sim's clothes clean - or alternatively, dye them a different colour.
Anyway, it's your choice. Go back to Ms. Weeder and hand her the mangoes, and finally you finish her quests, and get to trade with her. Weeder h Given the mangoes to Ms. Weeder has a host of seeds waiting for you, the lime seed and the brazil nut seed being the most important. For the time being, I suggest you pick up the lime seed to finish the chef's quest hopefully you'd have speared a sardine or two - aka the recipe of the fire pit. Plant the lime seed and water it regularly, as you do with most plants.
While we wait, we can probably go back to the third island, and help the fourth and last castaway we'll find on this island. Go back to the third island via canoe - or just teleport there via your map. Your choice. Go to the plus-shaped lake and toggle your screen to the very right. Do you see another arrow? Tap on it, and head into the new area, where we'll meet the most unfortunate castaway of them all. An enviable looking tent made out of cloth, pretty blue flowers and dandelions floating about it the air.
There's even a bush but No castaway? Appearances are, as we all know, deceiving at times. Tap on the bush. It brings up "Examine" and "Greet". Okay, greet the bush. Yes, sounds mental, but trust me, it works. Eventually, you'll come face to face with a redhead. Welcome Suzy McDress into the castaway scene.
Apparently, her clothes got stolen by chimps and she's got no clothes to wear. Now look closely, and realize she's wearing a blue t-shirt. Or maybe it's the new "blur" in the Castaway world.
But never mind that much. Chat to her a bit, and she'll want two coconuts and some vines to make a top for herself to wear. We've seen enough coconuts for the time being, and hopefully you've kept at least two with you at all times, not to mention the single vine.
Once you've got them, deliver them to Suzie McDress. She'll be thrilled. Offer your help to her, and this time she wants a grass skirt.
That'll require palm fronds and tall grass. You've seen enough palm fronds around the area, but what about the tall grass?
Time to finish the chef's recipe. Has your lime tree grown tall enough? If you haven't even planted them, do pick up the seeds and water and plant them. Also, remember to alsways keep up the relationship with is mainly Chef Butcher and Ms. Weeder, as they drop pretty easily if you neglect them for too long.
After around four to five days of constant care for your plant, you'll find a green fruit hanging around the branches of the tree. Shake that and head to the chef. Deliver your goods and he'll be completely thrilled and hand over a knife. Ooh, shiny. Rest up, and we'll go material gathering after that.
Once you head across the bridge, you'll be greeted with a massive whacking stone door with a pirate's skull on it. Looks something like the danger sign. Head up the north arrow and you'll find a place with fallen statue heads and pillars. Shift your entire screen to the left and you'll see a very dark doorway. Tap on it and it brings up "Explore Temple". This place is very useful if you want to complete your collection, as this place is a host to many different things, such as topaz, rubies, crystals, silver skulls, gold coins, jade elephants Unfortunately, you cannot actually wander about inside, and it's all up to your Sim to find the item.
Ah, well. Exit back to the area with a pirate door, and this time tap on the arrow on the right side of the screen. This brings you to a very jungle-like growth with a bug rock, a stone and Tap on it and select "chop down", now that you have the knife. The new rock not the bug rock is the rock for crafting new clothes. Bear that in mind if you want some more exotic, island-like new threads. If you like, you can also tap to the other arrow further right of the screen to reach a rocky outcrop similar to the one to the left of Dr.
Feelgood's area. There's not much unless you want to find some stuff in the temple. You can dig around as well to grab a piece of flint and another stone throughout the island, and you'll get another template for an axehead. Hm, now that's handy I have rectified that error, and would like to thank them for pointing it out on the boards.
Finally she has something to wear at the bottom and she'll come out of the bush. Offer your help to her yet again, and she'll want a different type of material which looks like cloth. Oh, gee. Never mind that much. The cloth can be obtained from Dr. Feelgood, in return of a striped bass. The striped bass is speared in freshwater areas around the island. It's usually caught in dusk, if my memory serves me correctly, and isn't too much of a challenge to spear.
Just wait for the fish to stop, then stab down and hope it doesn't move at all. Then trade with Dr. Feelgood for the material and bring it back to Suzy. This time, she'll head back into the bushes and come out with a rather unappealing gray top.
Well, we need to change that. Give her your help and she'll want red bugs. Again, the bugs you need are obtained by getting the perfect score. By now, you should have mastered the art of bug squishing and this should be a piece of cake. Bring her the bugs and she'll dye her top red. At this, finally the game brings up that you can dye stuff on the island.
Kinda late, isn't it, when you've already found out AND probably dyed your clothes different colours. Between all these quests, go back to all your previous areas and rest, wash, use the toilet, forage keep, up relationships and stuff in between if you feel like it.
Once you're ready, go back Suzy and offer your help to her. She'll want a flagpole, and give you an axe handle. Did you craft an axehead yet?
If you did, then head to the crafting rock and make an axe. Chop two or three coconut trees they're replaceable, don't worry, and you won't starve. You'll get palm fronds as an extra bonus and a vine. Craft the flagpole at the crafting station and deliver it to Suzy. Offer your help to her again and she'll want fuschia bugs to dye the flag. Simple enough. So grab the bugs and hand them over. She'll dye the flag pink. Now look at the flag. The flag's actually a pirate's flag.
Offer your help to Suzy McDress and she'll have something about doing a duet with a musical instrument. And the instrument she's referring to is No, not the Ocarina of Time from Zelda. Just a plain old Castaway style Ocarina. Make it out of a hollowed piece of wood, nails and a stone. Once you've made it, go back to her and play a musical duet. It's simple. Whatever she plays, it comes up on the screen as a button.
Remember the button, hold it down and blow, note by note, and you'll have finished the quests for Suzy McDress. She'll give you a metal pole. Now that's for the Chef. Rest up, and get ready to finish the Chef's tasks.
Before you head to this quest, I suggest you trade some bamboo seeds, sugar cane, brazil nuts and eggplant seeds. Water and plant them in earth mounds. They'll come in handy later on. Go to the Chef and he's really happy with his fire pit. However, he's got only a bit of a complaint: he wants to improve his cooking fire a second time. And guess what we need? A metal pole, a length of bamboo and an axe.
You should have gotten this from Suzy McDress. Just head off to him and if you have all the items, just craft the fire automatically. And when you're done with that, talk to him. He'll be thrilled, and you'll open up the option to be able to trade recipes with him. Now go to Dr. Feelgood and tap on her. Ask for help? And I thought we were done with her. Head over to her and offer help yet again. And what does she want?
Green curry! Well, that's a bit of a hard thing, but we'll manage it. Now remember when I asked you to plant sugar cane, brazil nuts and eggplants? Well, you need to visit your brazil nut tree for two days to get the two brazil nuts for the green curry recipe and trade it with Chef Butcher. It's the pot of overflowing green liquid. The recipe requires sugar cane, eggplant, chilli and a knife. You shouldn't really have much difficulty if you've planted the items that I suggested above.
But if you haven't, you'd better do so now. Anyway, once you've harvested the sugar cane and foraged the chilli and eggplant, cook it at your fire pit and then give it to Dr. Now that takes care of everything. Feelgood will give you the last piece of the map that hopefully you've been collecting all over the island at various stages. They're the little pieces of paper all over the island. There's one piece of map that I need to point out though, as these map pieces usually look out of place in their area, with their pale brown, parchment colour.
The one that most people don't actually find is the one in front of the skull doors. Now that the map's completed, I wonder what comes next? After all, we have seen pirate traces all around this island. So where does the map lead, eh? Look at it hard. Really hard. I'll leave it to you to find out where the "X" is supposed to be. You just want me to tell you? Ah, well, alright then. I was just hoping to let you enjoy the hunt. It took me a total of a few hours of poring over the map and back to find it, but in the end, I managed.
Remember the area next to the clothing station? Well, if you visit the place, toggle the screen just a bit upwards with your D-Pad. And you'll notice something new. Another arrow? Alright then. Tap the arrow, and it'll save "Dive into the Sea". Okay, this is creepy.
Anybody does jetty jumping? Well, here it's more or less the same. You'll be faced with a cutscene of your sim falling down a rocky cliff, and down and down and down and down and down and down and down and down and down and down they go This one is an underground cavern with a ship in it.
And no, it's intact. Tap on the treasure chest and select "Search". You'll come up with a template. Tap on the middle arrow which reads "Enter the Ship". That's it of the Castaway game. You've managed to finish the game completely. However, most likely you haven't really completed the entire collection yet. So you can stay and collect stuff, or alternatively, get off the island. I suggest you stay and collect the stuff. The sense of achievement you get is awesome.
Characters There are a total of four castaways on this island, excluding yourself. All of them have different likes and dislikes, and also different items to trade and quests to complete.
This section basically gives a rundown on what quest is what, who likes what and what person can trade what for what. You have to go to the ocean and keep diving until you get to the red.
Then press X and go to your home and it might go to day to night to day or day to nothing or day to night. Just like bugs, rare fish can be found by catching all the original fish. Then a rare fish will swim by which you should catch! This fish will be worth a lot because it will give you higher stats when you eat it or it will be trade-able or it is part of a quest.
When you are trying to trade someone a certain fish you look for what time of day it comes out. So if you need a black salmon look on the right side of your top screen where your clock is.
Black Salmons come out when the hand is where three normally is. So if you are on a mission to find certain fish click on the person you doing it for in the survival guide and click on the fish you are trying to find,under the picture is a sun find the side thats dark and match it with one of your clock symbols on your clock then go fishing at that time.
When you hunt for bugs if you kill all of the regular bugs a rare bug will crawl through. So if you are trying to trade with the doctor on top of the cliff, try to kill all the regular bugs to unlock new types of bugs. So once you get all the bugs needed you can trade. If you need a certain type of fish, you can go to different parts of the island.
Different types of fish come at day and night. To save some time and energy for the sim, open the survival book in the left handed corner. Go to the compass and pick any place to go to. Using the map helps the sim save time and energy when it has to go to the bathroom or needs sleep. We have no cheats or codes for The Sims 2: Castaway yet. If you have any unlockables please submit them. After you get your spade from the plant lady, by giving her the plant nutrients, and make the sape, new fish will start to appear, such as the sardine and the pufferfish.
We have no easter eggs for The Sims 2: Castaway yet. We have no glitches for The Sims 2: Castaway yet. Created by: FrozenDeathWish. Read the full guide Since , CheatCodes.
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